A few weeks ago, my good friend Ed Green invited me to join him at a local gaming shop for the pre-release premiere tournament of the new DC Heroclix: Origins collection. The basic concept is is simple. You sign up to play, buy three booster packs of the new set of figures, put together the best 300 point team you can from what you find in your packs, and then play four games of Heroclix against various other players for points. At the end of the tournament, the players with the highest number of points win extra booster packs, and various other nifty prizes. All in all, a terrific way to pass an afternoon.
Now, if what I just said to you makes no sense whatsoever, don't worry. You're not alone. Let me try to explain.
Heroclix is a game produced by a fine company called Wizkids. Each Heroclix is a fully-sculpted, fully-painted figure, about an inch or two high. There are numerous sets of various DC heroes and villains and Marvel heroes and villains, even a set of various Independent heroes and villains from some of the smaller comics publishers. And, I've gotta tell ya, gang -- some of them sculpts are spectacular. I started collecting them a few years ago, basically to get figures of my own characters,and had little interest in actually playing the game. Until I finally tried it, of course.
Okay, let me see if I can explain this so even I can understand what I'm saying. Basically, the way Heroclix works is this: each figure sits on a circular disc that contains a dial. A window on the dial shows you several numbers. These numbers tell you that character's range of powers and abilities, often differentiated by various colors. To start, you pick a number of points per side, assemble a collection of characters whose total numbers add up to that limit, put these characters on a board that represents a locale, then start tossing dice, moving your figures around until each side's characters are within a designated combat range. Then the real fun begins. One of your characters announces its intentions to attack one of your opponent's characters, and you roll the dice. If you roll a number higher than the number needed to harm your opponent, that character takes an indicated number of clicks of damage (which is how the game gets its name). Basically, you turn the dial on the bottom of the disc the indicated numbers of clicks, and the numbers in the window are lowered, often changing color and thus the character's powers as well. When the character has taken sufficient clicks of damage, the letters KO appear in the window, and the character is out of the game. When one side has eliminated the other side's characters, the game is over. Tournament rules are a lot more complicated, and I won't even attempt to go into them here.
There are, of course, a few exceptions to the rule. Certain characters, like DC's Captain Marvel, for example, starts with low numbers on the dial, indicating the character is still in Billy Batson mode. The first time he's attacked, he essentially shouts "Shazam!" and his powers are activated. Marvel's Hulk figure, on the other hand, starts out with a high number and every time he's attacked, the numbers on the dial keep getting higher. After all, the madder Hulk gets, the stronger Hulk gets.
I haven't played the game nearly as often as I'd like, but I must admit to having a real ball every time I do. My fellow players, like poor Ed, for instance, not so much. You see, we'll be playing, and Ed will go, "Okay, I'm attacking your Wolverine with my Storm, and I'm using Storm's bamboozle powers to thwart your claws." And I will say, "What bamboozle powers? Storm doesn't have bamboozle powers." And Ed will point to his dial and say, "Look, see? She has a pink 17, which means she has bamboozle powers." And I'll just smile and say, "But I created her. So, no, she doesn't." And Ed will glare at me and start to say something, and then think better of it, and after a few seconds, he'll just stand there with smoke pouring out of his ears. Which really is a big part of why the game is so much fun. At least, for me.
Seriously though, I do recommend checking out your local comics or game shop to see which Heroclix they have and giving the game a try. It can be incredibly addictive.
Oh. And if anyone happens to have an extra Mongul clix, could you let me know? I'm still missing that one for my display case.
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4 comments:
I'm a big Heroclix player too. I laugh when I find out creators are playing the same game as me. It's the superheroes that sucked me in--I love seeing them lined up on my shelf.
Shoot me an email at ahtayl@wm.edu and I'll be glad to hook you up with my extra Mongul!
-Adam
Hi it's great to know a comic legend can be hooked up on heroclix like I am
by the way...on my first Heroclix booster I pulled a V Swamp Thing... and played it in my first tourney... (a very hard to ko fig)
Really nice to hear that some of the fine folks who created my favorite characters are enjoying my favorite game.
Thought I'd include this as none of the Storm Heroclix have really been up to snuff: http://www.lse.org/~sam/xmen/xm9.jpg
So, when you play with Wolverine he doesn't have a healing factor, isn't over 100 years old and his claws are in his gloves?
I think I'd like that version better...
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